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Showing posts with label Henry-Fong. Show all posts
Showing posts with label Henry-Fong. Show all posts
Wednesday, October 9, 2013

FAQ: What is Keyframe Concept Art?

"The Hulk" Avengers (2011) keyframe by Charlie Wen TM & © 2011 Marvel. All Rights Reserved Source
If you're here for the Norse Gods Blogfest head to the bottom of the post. :)

What is key frame concept art? You may read the term "Keyframe" being used to describe concept art and wonder what it means.

Of course, using the term "concept art" to define keyframes isn't wrong, but I would define it as a illustration of a key scene from the movie script and it's not the same as a concept design for a prop, set or costume.

To find out if I was close, I asked professional concept and storyboard artists what keyframe concept art is and collected their answers. Learn from the industry professionals what exactly keyframe concept art is.

Learn more after the jump.


The Definition
"A Key Frame is the mid point between concept art and storyboard art in my mind." - Rob McCallum (http://mccallumart.com)

"A key frame is a rendering depicting a particular moment in the script or story." - Tim Flattery (http://timflattery.com)

"It refers to a key 'scene' when referring to set designs or moments in the script." - Andrew Probert (http://probertdesigns.com)

"A KEY FRAME is a concept illustration of either a 'Money Shot' ( where a big slice of the budget is spent)....or a 'Master Shot' that conveys and captures the feel or the style/look of that scene of the movie." - Chris Buchinsky (http://captzeppelin.wix.com/chris-buchinsky-)

"'Key Frame' is usually referring to a a key pose while animating a character, there are multiple 'key frames' while animating a character walking or running etc. In films we will usually have to illustrate scenes from a story/script which are sometimes referred to as 'key scene illustrations' I guess I have also seen the term 'key frame' be used for this as well? Which means just that: 'illustrating a key(main) scene from the story'. It just means you are showing a director/producer what the film could look like, so maybe you design all the costumes and weapons early on then you put them all together to show what they look like in action at that particular point in the story. Or the opposite, the story is illustrated first but the designs aren't figured out and they are designed in more detail later, just a part of the process." - Ben Mauro (http://www.artofben.com)

"A key frame is a piece of art that ends up as the basis for the final shot. or, at least in pre production, it's a shot that the director is happy with as a 'look' for the show and therefore gets termed a key frame." - Mark "Jock" Simpson (http://www.4twenty.co.uk)

"The difference between Key Frame and a set concept or a costume concept is a key frame is usually create from the highest point of a scene from the script." - Henry Fong (http://www.henryfong.ca)

"A key frame is an actual moment in the story, and may well have already drawn by the storyboard artist.  However, because it is an important moment or 'frame' from the story, it is often developed further than the standard storyboard 'frame' into a full blown concept illustration." - Nathan Schroeder (http://www.nathanschroeder.net/)

"A key frame is an important moment in the story, sometimes a large, detailed storyboard frame, that is more about action or "shot design" than about element, set, or costume design. Sometimes it's about a VFX moment. Either a concept artist or a storyboard artist may be asked to do it, depending on the dynamics of the crew and the relationship with the director." - Peter Rubin (http://ironroosterstudios.com)


"Keyframe concept [art] is basically an illustration that shows some kind of story or action. It's used to show the director what a final frame might look like. Typically is less about design and more about showing action or story." - Emmanuel Shiu (www.eshiu.com)

"From my perspective, a Key Frame illustration is meant to capture a specific moment in a film — to show the viewer exactly what a actual frame from a movie will look like.  This is different from a concept design drawing of painting, as these are primarily concerned with the design of a specific element (or environment) featured in a film.  Put a slightly different way, the Key Frame services the film in totality — where as a concept design provides insight into the design of an element of the film." - TyRuben Ellingson (http://www.alieninsect.com/)

The Design
"The artist must capture the mood and keep it poetic to the writer's work as well as what is in 'The Mind`s Eye' of the Production Designer and the Director's vision." - Chris Buchinsky (http://captzeppelin.wix.com/chris-buchinsky-)

"Key frames are more for mood and the overall feeling of the picture than they are for any solo conceptual idea, i.e. Props, costumes, production design, costume. They are key scenes from the movie illustrated keeping all of the aforementioned in mind. They are different from storyboards in that boards usually depict a scene through sequential imagery whereas a key frame would depict that same scene with one descriptive illustration." - Phillip Boutte Jr. (http://phillipbouttejr.carbonmade.com)

"Typically it will show the 'key' moment of the scene. The point of the scene that expresses the shot, the lighting, the mood and action. Everything you need to know distilled into one image." - Rob McCallum (http://mccallumart.com)

"The goal of creating a Key Frame is to express the mood and camera composition(angle) to bring the scene to it maximum level of drama. It usually doesn't focus so much on the design aspect of set or costume design.  The design is usually provided by fellow concept artist and depends on what stage of production you are at." - Henry Fong (http://www.henryfong.ca)

"The purpose of any illustration is to show what a set, or vehicle, or character may look like, but presented in a way that allows the viewer to understand what the design is, not necessarily how it will appear in the film.  We may illustrate a large set like a control room, or grand palace in a very wide angle, so that a director can see the whole set in in its entirety; but with the understanding that we will probably never see it that wide in the film.  We may illustrate a character in a pose that never happens in the story, but which allows the viewer to see the full costume.  The same goes for vehicles and props." - Nathan Schroeder (http://www.nathanschroeder.net/)

Avengers (2013) Keyframe by Andy Park © 2011 MVLFFLLC. TM & © 2011 Marvel. All Rights Reserved
My favorite piece of Thor concept art by Andy Park for the "Norse Gods Blogfest."

About the Blogfest
This post is part of Siv Maria Ottem and Alex J. Cavanaugh's "Norse gods" blogfest. Anyone who buys her book Secrets of the Ash Tree during this blogfest can email her and she'll send them an autographed print of the Freya illustration made by her daughter Maria Bech. This illustration is not available anywhere else and is not included in the book.  She'll also be giving away a signed copy of her book to who-ever actively parties the most today. So, if you want to join in, spread the word, use her banner, visit as many blogs as you can, and write a great post! She's giving away special points if you visit her new web page http://sivmariaottem.com/and like her Facebook Author page!

Secrets of the Ash Tree is available at most online retailers including Amazon and Barnes and Noble.
Official Description: 'Secrets of the Ash Tree' is the story about Liv, a young woman who discovers her true nature through the unraveling of hidden secrets. Her adventures begin when she digs up a chest that was buried by her father under the old ash tree in her garden. What she finds inside the chest changes her life forever. Liv discovers one secret after another and is thrown into a world full of dangerous and strange creatures, mighty Norse warriors and perils beyond her belief. What started out as a fairy tale in her father's journal was to become her legacy, a guide line to survival, and a map to the world she was about to enter. Each day, each mystery, each encounter will ultimately reveal her true destiny and behind the edge of a sword awaits a young god who is willing to share that destiny with her.

What do you think a key frame is? Do you prefer them to other types of concept art? What's the best key frame concept art you've seen?

Thursday, July 18, 2013

Exclusive: PACIFIC RIM Concept Art and Interview with Henry Fong


Check out exclusive concept art from Pacific Rim by Henry Fong!

Pacific Rim is a visual feast and I got an exclusive interview with one of the concept artist's Henry Fong, who told me about working on the film and the key to designing a disaster scene. Plus, you'll see gorgeous concept art of Hong Kong, Hannibal Chau's secret lair and the Jeager airlock.

Henry Fong is a professional concept artist and art director who's worked on Hollywood films like Immortals (2011), The Mummy: Tomb of the Dragon Emperor (2008) and Mirror Mirror (2012).

Check out the rest of the pictures after the jump (click to enlarge).


Maurice Mitchell: Thanks for joining me Henry. What was your main job designing for Pacific Rim?
Henry Fong: I worked at the Pacific Rim art department in Toronto as a concept artist. My job was to create environments and set concept art for the Production Designer, Andrew Neskoromny. My work served as visual reference to communicate with across different departments (set decor, construction, Props..etc).

The sets I was involved with were:  Hong Kong streets, Hannibal Chau's secret lair, the Hong Kong underground evacuation bunker, The Alaska Shatter dome/"Suiting Up" airlock, The Hong Kong disaster zone and mood development on Shatter dome launch bay/repair mmezzanine, as well as some on-set prop design.













MM: A wide variety of sets and designs, Man. What was the most challenging design on Pacific Rim for you?
HF: One of the most challenging designs we faced on Pacific Rimwould be the Hong Kong disaster zone, the aftermath from the battle between the Jaeger and Kaiju.

The challenge was, how can we make a disaster area filled with building debris look convincingly dangerous enough, but also interesting for the viewer to look at while at the same time convince viewers this takes place in the middle of the city of Hong Kong.

So we studied thousands of aerial photos of Hong Kong City from Guillermo and the location scouting team, disaster videos and iconic photographs of war and earthquake zones from different cities around the world. It was a painstaking process to look through all the disaster imagery...it got really depressing. 

But at the end we overcame this problem by creating a "center piece" around tons of building debris. A 75 foot long and one story high, half destroyed rooftop helipad that resembled one of the iconic buildings in the Hong Kong skyline… although we had to go through many revisions to get it perfect.

Ultimately, it's all worth it when I walk on to the set. It really gave me a feeling of standing in the middle of an destroyed Hong Kong financial district.







 
MM: It's all onscreen Henry and it looks great! HF: What are a couple of upcoming movies you worked on?
You will see more of my work on The Amazing Spider-Man 2 (2014) and X-Men: Days Of Future Past (2014) next summer.

Thanks for your time Henry! See more of Henry Fong's portfolio at henryfong.ca

Click on the links if you want to see more of Henry Fong's work and Pacific Rim on my blog.

What do you think of the designs?

Official Pacific Rim Synopsis
When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity’s resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes-a washed up former pilot (Charlie Hunnam) and an untested trainee (Rinko Kikuchi)-who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind’s last hope against the mounting apocalypse.

Directed by Guillermo del Toro.

Starring: Charlie Hunnam, Idris Elba, Rinko Kikuchi, Charlie Day, Ron Perlman, Robert Kazinsky, Max Martini, Clifton Collins, Jr., Burn Gorman, Larry Joe Campbell, Brad William Henke, Diego Klattenhoff 
Cinematography by Guillermo Navarro
Production Design by Andrew Neskoromny, Carol Spier

Official Site: http://www.pacificrimmovie.com

Release date: July 11, 2013

© 2013 Copyright Legendary Pictures