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Showing posts with label John_Eaves. Show all posts
Showing posts with label John_Eaves. Show all posts
Thursday, September 12, 2013

STAR TREK INTO DARKNESS Concept Art for U.S.S. Vengeance Phaser and Unused Red Planet Props by John Eaves


Check out Star Trek Into Darknessconcept art by John Eaves!

I was actually planning to review the Star Trek Into Darkness Blu-Ray, but my digital copy code from BestBuy isn't working (Thanks Best Buy!).

So, while they try and figure that out, I decided to share some concept art for the film from one of my favorite designers: John Eaves.

Eaves is a professional designer and illustrator who's worked on many Star Trekfranchise products like Star Trek: First Contact (1996)and big-budget films like Terminator 2: Judgment Day(1991) and G.I. Joe: The Rise of Cobra (2009).

In an article on Startrek.com he talks about working on the film and shared some of his designs. I'm not going to share the whole article (which is awesome) but I will share some highlights.

Check out the highlights and the rest of the images after the jump (click to enlarge).


He talks a lot about workin gon the film with other great designers like Ryan Church, James Clyne, Kevin Cross and Chris S. Ross as well as others. Eaves also talks about the secrecy while working on the film saying they never got the script. They were given coded descriptions and character names and had to "work hard to pull out any details to make the drawings work."

Eaves says, "For example, I was working on some props for a character named April. Later, when the film opened, we found out that April was… Khan. It was funny working on a film and not knowing much more than what was immediately important to what you were specifically designing. So, with that said I was off to research dart guns and a host of other primitive weapons and give them a bit of a Star Trek twist."






In another part of the article he talks about designing props for the film. "Almost as soon as I started to put pencil to paper I was asked to start working on the new Dark Enterprise hand phaser." Eaves recalled, "The early designs were based on a handyman’s all-in-one pocket tool that had inspired Scott's imagination.

"Most of the time there is more work generated that gets shelved than what finally makes it to the screen. That's what I love most about being in an art department, getting the chance to see all the work that paves the road to the final film. So, without any more babble, here are some of the designs for the alien props and the first pass of the Dark Enterprise hand phaser." - Eaves



Make sure you head over to read the rest of John Eaves interview "Designing for Darkness."

Learn more about John Eaves' work (and pin-up girls) at johneaves.wordpress.com

Click on the links if you want to see more of John Eaves' concept art and Star Trek Into Darkness on my blog.

What do you think of the concept art? If you've seen Star Trek Into Darkness what did you think?

Official Star Trek Into Darkness Synopsis
When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis. With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction. As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.

Pioneering director J.J. Abrams delivers the explosive action thriller Star Trek Into Darkness, following on from the international box office success of Star Trek in 2009. Featuring a stellar cast including Chris Pine, Zachary Quinto, Benedict Cumberbatch, Karl Urban, Alice Eve, Zoe Saldana, Anton Yelchin, John Cho, Simon Pegg, Bruce Greenwood, Noel Clarke and Peter Weller.

Official Site: StarTrekMovie.com

Director: J.J. Abrams
Cast: Chris Pine, Zachary Quinto, Zoe Saldana, Karl Urban, Simon Pegg, Anton Yelchin, John Cho, Bruce Greenwood, Benedict Cumberbatch, Peter Weller


Copyright © 2013  Paramount Pictures, Skydance Productions, Bad Robot. All rights reserved
Friday, April 5, 2013

STAR TREK ENTERPRISE Phaser Concept Designs by Johnny Eaves


Star Trek Into Darkness is coming soon and I thought I'd showcase some Star Trek concept art by John "Johnny" Eaves.

John Eaves is a designer and illustrator best known for his work on the Star Trek franchise, starting with Star Trek V: The Final Frontier. He also worked on block-buster films like Star Trek (2009) Iron Man 2 (2010) and X-Men: The Last Stand (2006). His work will also be seen in Star Trek Into Darkness.

His very entertaining blog http://johneaves.wordpress.com has a ton of insider stories and concept art.

Check after the jump for more illustrations of the "Phase Pistol" and his thoughts on how it came to be. Click the images to enlarge.


"The early days of 'Enterprise' were in the works and the show was just starting to be designed. Sets props, ships costumes, everything and the art department was assembled with the same group of notorious faces from DS9 and some new ones as well. Jim Martin had rejoined the show as the key prop designer and that man put out one intensive pile of drawings and designs!!! Always a pleasure to work with Jim and I’ve always been a fan."

"As the went our boss Herman Zimmerman would throw so many things out at once that in many occasions we would all cross the line from one aspect of the show to the other. one day we would be doing sets then we would both be doing props and on and on. The producers of the show loved variety [and] so Herman always tried to show as much art as possible during the meetings."


"Jim had drawn up some really wicked looking weapons and, before the meeting, Herman had me draw up a few as well. What you see today are three of those rough ideas which were used as fodder to push forward Jim’s very polished illustrations that Herman and the prop department really liked. Lots of fun and always interesting to see how Herman would try to work and bend the crowd towards what he was thinking.

"The feel for the weapons is a bit heavier and gritter that what has been seen before and loving the assault Phaser from Trek V and VI, I kind of followed that idea in more of a militaristic fashion."


See more of Johnny Eaves' portfolio at http://johneaves.wordpress.com

Wikipedia Synopsis:
Star Trek: Enterprise (originally titled simply Enterprise for the first two seasons) is a science fiction television series. The show is set in the nearby regions of the Milky Way galaxy, roughly during the 2150s—ten years before the United Federation of Planets shown in previous Star Trek series was formed. It follows the adventures of humanity's first warp 5 starship Enterprise.
Enterprise premiered on September 26, 2001. The pilot episode, "Broken Bow", takes place in the year 2151, halfway between the 21st-century events shown in the movie Star Trek: First Contact and the original Star Trek television series. Low ratings prompted UPN to cancel Star Trek: Enterprise on February 2, 2005, but the network allowed the series to complete its fourth season. The final episode aired on May 13, 2005. After a run of four seasons and 98 episodes, it was the first Star Trek series since the original Star Trek to have been cancelled by its network rather than finished by its producers. It is also the last series in an 18-year run of back-to-back new Star Trek shows beginning with Star Trek: The Next Generation in 1987.
What do you think of the illustrations?
 
@ Copyright 2001 , , . All rights reserved


A-z Challenge 2013
E is for Eaves, Johnny
This post is part of the month long "A-Z Challenge." For 26 days, I'll be choosing a letter from the alphabet and crafting a post featuring my favorite artists. To read more of the posts in the series click here. To find out more about the challenge go here. Check the Facebook page and follow on Twitterusing the hashtag #AtoZChallenge.
Hosted by The Madlab Post (Nicole Ayers), Tossing it Out(Arlee Bird), Amlokiblogs (Damyanti Biswas), Alex J. Cavanaugh (Alex J. Cavanaugh), Life is Good (Tina Downey), Cruising Altitude 2.0 (DL Hammons), Retro-Zombie(Jeremy Hawkins), The Warrior Muse (Shannon Lawrence), The QQQE (Matthew MacNish), Leave it to Livia(Livia Peterson), No Thought 2 Small (Konstanz Silverbow), Breakthrough Blogs (Stephen Tremp) and Spunk on a Stick (L. Diane Wolfe)
Wednesday, November 28, 2012

Star Trek: First Contact Borg Queen Concepts by Alex Jeager and John Eaves

One of the most striking characters movie history is the Borg Queen (Alex Krige) from Star Trek: First Contact (1996).

John Eaves shared some concept art and storyboards of the Borg Queen that he and Alex Jeager worked on. He also tells a great story behind the work and design. Instead of trying to reproduce the whole story, I'll just tell you to check out his blog at Jeager 'N' Eaves Battle Over the Borg Queen. It really gives an insight into the creative process that multiple design team go through together.

Check out more images after the jump and click on the images to enlarge.
Star Trek: First Contact (1996) Alex Jeager "Resistance is Futile"



Star Trek: First Contact (1996) John Eaves "Head and Body Assembly for Borg Queen"

Star Trek: First Contact (1996) John Eaves "Thinner rig for Borg Queen"

Here are some storyboards of the Borg Queen's dramatic entrance.


Here's the scene as it appears in the film of the Borg Queen's entrance.



Wikipedia Synopsis:
Star Trek: First Contact is a 1996 American science fiction film released by Paramount Pictures. It is the eighth feature film in the Star Trek science fiction franchise and the first film to feature no cast members from the original Star Trek television series of the 1960s. The primary cast for First Contact is from the Star Trek: The Next Generation television series, to which the film's producers added Alice Krige, Neal McDonough, James Cromwell and Alfre Woodard. In the film's plot, the crew of the USS Enterprise-E travel from the 24th to 21st century to save their future after the cybernetic Borg conquered Earth by changing the timeline.
Directed by Jonathan Frakes
Produced by Rick Berman, Marty Hornstein, Peter Lauritson
Screenplay by Brannon Braga, Ronald D. Moore, Story by Rick Berman, Brannon Braga, Ronald D. Moore
Starring Patrick Stewart, Jonathan Frakes, Brent Spiner, LeVar Burton, Michael Dorn, Gates McFadden, Marina Sirtis, Alfre Woodard, James Cromwell

See more of their portfolio's at johneaves.wordpress.com/ and alxartblog.blogspot.com/

What do you think of the illustrations?
 
@ Copyright 1996 Paramount Pictures, Alex Jaeger, John Eaves. All rights reserved

Tuesday, February 28, 2012

Visit 'Star Trek's (2009)' Shipyard And Blog Schedule Change

Just wanted to let my readers know I'm switching from a weekday schedule to a Monday, Wednesday and Friday schedule. I run two blogs and am thinking about adding another one. If I keep the schedule I have now I'd have to start cutting back on the research for the posts. To me, that's the most fun part of the blog. Finding interesting stories and trivia attached to the illustrations.

So, this will be my last Tuesday post for a while. Enjoy John Eaves awesome Riverside starship fleet yard from J.J. Abrams Star Trek (2009).


One of the first assignments I had on my desk was the Riverside fleet yards in the outback of rural Iowa. Based on an old train engine turntable idea came the first layout of what the ship yards could be. And incredibly large construction facility that housed various material and electronic manufacturing facilities that were easily accessed from every dock.  
My friend Mike Hamby works in the US navy sub yards back East and he helped me with a lot of research with those construction yards, and so the Hamby complex was named in his honor shown here in the turntable illustration. Obviously to [sic] grand of an idea the focus funneled down to seeing a single dock scenario for the construction of the new “E” .  
The first couple of passes have the ship somewhat below ground level and for the film the ship was pulled out of the semi subterranian [sic] dock and set elevated off the ground. By doing so the effect would be a much grander view of this massive Starship against an Earth bound setting which really has not been seen before.

 See more of John Eaves portfolio at http://johneaves.wordpress.com

Via http://trekmovie.com
Wednesday, November 9, 2011

Ride 'Star Trek 2009's' Police Bike With Johnny Eaves Jaw-Dropping Concept Art!


All the vehicles in Star Trek XI (2009) were amazing, but one that caught my eye was the Iowa police bike. It seemed so realistic and futuristic at the same time! Now production designer John Eaves has posted some drawings and a behind-the-scenes story about the project.

Turns out it was supposed to be much bigger till they shrank it to keep costs down. So, heeeere's Johnny!
The concept began as a pretty big bike, more of a helicopter size craft and it took a few long passes at the drawing board to get the copter version layed [sic] out and approved.

As time, story changes, and budget revisions took place the cycle had to scale down drastically to fit the new constraints and thus the flying speed bike came to be.

As much fun as would have been to see the big version I have to say this smaller bike really was a very cool departure and one big treat to see on the screen. The size screamed police more so than the previous and it was a good call on all fronts.

The bike went through a few design changes and what you see in today’s sketch was the final design. At Comicon 09 the prop was in a corner of the Mattel booth and it was great to finally get some pictures of her.

The early copter sized concept version of the cycle

 The smaller cycle designs
  From the 2009 con

The second trailer form the movie has a good shot of the bike in the opening.

I can't say enough about John "Johnny" Eaves blog so you gotta check it out. http://johneaves.wordpress.com/

What do you think of the designs? Would you have preferred the larger version?
Monday, July 12, 2010

Exclusive: Dawn Brown Talks About Working on The Last Airbender and With Hubby Warren Manser

Dawn Brown is an illustrator and set designer as well as the creator of two critically acclaimed comic book titles, Little Red Hot and Ravenous. Recently, her work has been seen in the film The Last Airbender. She graciously agreed to do& an interview for the blog.
***

Thank you for this interview Dawn. How did you get started as an artist for films?
I've been a set designer since 1995, and made the transition to illustrator in 2007. Set design has really migrated to digital over the last few years, and computer drafting holds absolutely no interest to me. I really just love to draw, and so I made the transition to another branch of the art department that utilizes my skills in a more productive way.

Do you prefer the title "Concept Artist" or "Illustrator?"
I use the terms interchangeably. "Illustrator" is the title that is officially recognized by the union. "Concept artist" has become a very popular title over the past few years. It is not an official union title, so a lot of the non-union guys use it.

Was it hard to make the shift from the fantastical world of Alice in Wonderland to the more realistic tone of The Last Airbender?
Huh? Both films are set in fantastical worlds! No, it was not hard to shift from one world to the next. Those kinds of films are the most fun.

How did you get the job working on M. Night Shyamalan's The Last Airbender?
Phil Messina was the Production Designer for The Last Airbender. I have worked with him on several movies through the years. (Ocean's 11, Solaris, Ocean's 13) He introduced me to Larry Dias, the Set Decorator. I get most of my jobs through Production Designers, Art Directors, or Set Decorators. There's kind of a "6 degrees of separation" thing that goes on in this industry, and it plays a big part in who gets hired on what.

What was it like working with M. Night Shyamalan?
You know, I've actually never met M. Night Shyamalan. I've worked on 2 of his movies, but I've never had any interaction with him whatsoever. I mostly work in Los Angeles, and he mostly works in Philadelphia.

That's the nature of the industry I guess. Movies like Alice in Wonderland and The Last Airbender have a more fantastical tone than films other films you've worked on, like Ocean's Eleven and Charlies Angel's. Do you feel like these films open your mind to more creativity?
Oh yes, of course! Like I said before, the fantastical films are really the best ones to work on. At least from an artistic perspective.

Did you mainly focus on set, costume or character design for this film? Do you have a favorite?
I mainly focused on furniture design. I worked with the set decoration department. We were responsible for the set dressing, the furniture, the light fixtures, etc. I work with the set dec quite a bit, actually on The Last Airbender, Alice in Wonderland, Star Trek, The Island, Planet of the Apes andBatman & Robin.

What is the creative process for you when working?
I receive an assignment from the Set Decorator, (Larry Dias on Airbender) or the Production Designer, (Phil Messina on Airbender) and whatever research or reference relates to said assignment. Then I usually do a round or two of rough comps, then a tighter sketch or illustration, and when the design is approved, I do the construction drawings for the shop. Then on to the next thing. It is very fast. I love it.

What was the biggest challenge you faced in working on the movie?
No big hurdles or challenges on The Last Airbender. It was really a pleasure for me. Some of these movies can be really, really tough. But this was one of the fun ones.

What does it feel like to have your ideas come alive on the screen?
Of course, it's great! But honestly, I can not take credit or blame for anything that ends up on the screen. Making a movie is such a collaborative process, by the time anything gets to the screen, a hundred carpenters, painters, plasterers, electricians, grips, actors, etc. have added their own contributions and interpretations to any given idea or concept.

If you could sit with us in the theater and point out one thing to look for, what would it be?
The Fire Nation war room table, the landing crafts, the Fire Lord throne room screen and lamps. Whoops, that's more than one thing.

You're married to fellow concept artist Warren Manser. What was it like working as a husband-and-wife team on The Last Airbender?
Yes, Warren is my husband! It was great. But just to clarify, we don't bill ourselves as an illustration "team." We worked together from home. He worked in his studio, and I worked in my studio, each on our own assignments. We bounce ideas off each other all the time. We've worked together a few times, actually. But we are each hired on our own terms, we are not a package deal.

An often asked question among artists is if they should go to art school. Having graduated from
University of Kansas with a BFA degree in illustration/graphic design, would you suggest other aspiring concept artists follow the same path?
Of course getting an education is important. The best school for learning concept design for the film industry is The Art Center College of Design in Pasadena, California. It's not a requirement, but a formal education in art and/or design is a great place to develop your skills and start building a portfolio.

Which concept artists do you admire the most right now and why?
I have the privilege of working with the finest artists in the film industry, and consider many of them good friends. (and I even married one of 'em!) Warren Manser, James Clyne, Ryan Church, John Eaves, Darek Gogol, Ed Natividad, Jaimie Rama, Tim Flattery, Paul Ozzimo, I could go on and on.... If any of your readers are interested in becoming concept artists, they should check out these guys' websites. School is in session!

Who do you get the most inspiration from and why?
See the guys above. Seriously, I am surrounded by the most amazing and talented guys in the industry. They motivate me to keep learning and growing as an artist.

Some say the only way to succeed as a concept designer is to move to Hollywood or New York. Since many artists, like yourself, work from home, do you think this is still the case?

I don't work from home all the time. Most of the time I have to go into the studio. Over the past few years, more and more and more film industry work is done outside of Hollywood. Other states and countries offer financial incentives that the producers can't refuse. Who knows what the future holds, but for now, it certainly helps to be in Hollywood in the beginning of you career, at least to establish yourself. There is no "only way" to do something in this business. But the ones who tend to succeed all have certain things in common. Talent, drive, flexibility, patience, good people skills, energy, resourcefulness, are some of the main qualities you need to succeed.

There's been a movement from traditional art mediums to digital. Where do you stand on this? Do you ever see the pen and paper going away in the industry?
Everyone has their own take on this issue, but I feel strongly that I should keep both pencil and digital skills strong. Putting pencil to paper is where the rubber meets the road. There is absolutely no substitute for strong drawing skills. Period.

What& can& we look forward to next from you?
Pirates of the Caribbean: On Stranger Tides will be in theaters next summer. Ahoy!

Thanks for taking the time to do this interview Dawn. I wish you all the best.
Thank you! Best wishes to you, too!

Check out Dawn Brown's awesome website and gallery at DawnBrown.net. Come back tomorrow for some exclusive concept art from her latest film!

What do you think of the interview and her views on concept illustration in general?