RAR Writes up to date with the Latest and Greatest fine Art, Design, Products and Fashion from all over the world

Showing posts with label Robert McCallum. Show all posts
Showing posts with label Robert McCallum. Show all posts
Tuesday, November 5, 2013

Striking TOTAL RECALL Storyboards by Rob McCallum

Total Recall (2012) storyboards by Rob McCallum.
Check out Total Recall (2012) storyboards by Rob McCallum!

The 2012 remake of Total Recall was not a commercial success, but many were struck by the visual complexity of the film. For example, the late movie critic Roger Ebert gave Total Recall three out of five stars saying, "Total Recall is well-crafted, high energy sci-fi. Like all stories inspired by Philip K. Dick, it deals with intriguing ideas. It never touched me emotionally, though, the way the 1990 film did, and strictly speaking, isn't necessary."

Part of the reason for it's striking visuals is that the renowned film illustrator Patrick Tatoupolus is the production designer on the film. he assembled a top-notch crew of designers including Rob McCallum as one of the storyboard artists.


McCallum is a professional concept and storyboard artist who's worked on blockbuster movies like Pacific Rim, The Thing (2011) and Scott Pilgrim vs. the World (2011). He shared some of the storyboards from the action-packed opening on his site www.mccallumart.com.

Check out the rest of the images after the jump (click to enlarge).



See more of Rob McCallum's work on the film at www.mccallumart.com

Click on the links if you want to see more of Rob McCallum's work and Total Recall on my blog.

What do you think of the storyboards? If you've seen Total Recall what did you think?

Official Total Recall Synopsis
Welcome to Rekall, the company that can turn your dreams into real memories. For a factory worker named Douglas Quaid (Colin Farrell), even though he's got a beautiful wife (Kate Beckinsale) who he loves, the mind-trip sounds like the perfect vacation from his frustrating life - real memories of life as a super-spy might be just what he needs. But when the procedure goes horribly wrong, Quaid becomes a hunted man. Finding himself on the run from the police - controlled by Chancellor Cohaagen (Bryan Cranston), the leader of the free world - Quaid teams up with a rebel fighter (Jessica Biel) to find the head of the underground resistance (Bill Nighy) and stop Cohaagen. The line between fantasy and reality gets blurred and the fate of his world hangs in the balance as Quaid discovers his true identity, his true love, and his true fate.
Directed by Len Wiseman
Cinematography by Paul Cameron
Production Design by Patrick Tatopoulos
Starring: Colin Farrell, Kate Beckinsale, Jessica Biel, Bryan Cranston, Bokeem Woodbine
Release Date: August 3, 2012
Official Site: http://www.totalrecall-movie.com/
© Copyright 2012 Original Film, Columbia Pictures
Wednesday, October 9, 2013

FAQ: What is Keyframe Concept Art?

"The Hulk" Avengers (2011) keyframe by Charlie Wen TM & © 2011 Marvel. All Rights Reserved Source
If you're here for the Norse Gods Blogfest head to the bottom of the post. :)

What is key frame concept art? You may read the term "Keyframe" being used to describe concept art and wonder what it means.

Of course, using the term "concept art" to define keyframes isn't wrong, but I would define it as a illustration of a key scene from the movie script and it's not the same as a concept design for a prop, set or costume.

To find out if I was close, I asked professional concept and storyboard artists what keyframe concept art is and collected their answers. Learn from the industry professionals what exactly keyframe concept art is.

Learn more after the jump.


The Definition
"A Key Frame is the mid point between concept art and storyboard art in my mind." - Rob McCallum (http://mccallumart.com)

"A key frame is a rendering depicting a particular moment in the script or story." - Tim Flattery (http://timflattery.com)

"It refers to a key 'scene' when referring to set designs or moments in the script." - Andrew Probert (http://probertdesigns.com)

"A KEY FRAME is a concept illustration of either a 'Money Shot' ( where a big slice of the budget is spent)....or a 'Master Shot' that conveys and captures the feel or the style/look of that scene of the movie." - Chris Buchinsky (http://captzeppelin.wix.com/chris-buchinsky-)

"'Key Frame' is usually referring to a a key pose while animating a character, there are multiple 'key frames' while animating a character walking or running etc. In films we will usually have to illustrate scenes from a story/script which are sometimes referred to as 'key scene illustrations' I guess I have also seen the term 'key frame' be used for this as well? Which means just that: 'illustrating a key(main) scene from the story'. It just means you are showing a director/producer what the film could look like, so maybe you design all the costumes and weapons early on then you put them all together to show what they look like in action at that particular point in the story. Or the opposite, the story is illustrated first but the designs aren't figured out and they are designed in more detail later, just a part of the process." - Ben Mauro (http://www.artofben.com)

"A key frame is a piece of art that ends up as the basis for the final shot. or, at least in pre production, it's a shot that the director is happy with as a 'look' for the show and therefore gets termed a key frame." - Mark "Jock" Simpson (http://www.4twenty.co.uk)

"The difference between Key Frame and a set concept or a costume concept is a key frame is usually create from the highest point of a scene from the script." - Henry Fong (http://www.henryfong.ca)

"A key frame is an actual moment in the story, and may well have already drawn by the storyboard artist.  However, because it is an important moment or 'frame' from the story, it is often developed further than the standard storyboard 'frame' into a full blown concept illustration." - Nathan Schroeder (http://www.nathanschroeder.net/)

"A key frame is an important moment in the story, sometimes a large, detailed storyboard frame, that is more about action or "shot design" than about element, set, or costume design. Sometimes it's about a VFX moment. Either a concept artist or a storyboard artist may be asked to do it, depending on the dynamics of the crew and the relationship with the director." - Peter Rubin (http://ironroosterstudios.com)


"Keyframe concept [art] is basically an illustration that shows some kind of story or action. It's used to show the director what a final frame might look like. Typically is less about design and more about showing action or story." - Emmanuel Shiu (www.eshiu.com)

"From my perspective, a Key Frame illustration is meant to capture a specific moment in a film — to show the viewer exactly what a actual frame from a movie will look like.  This is different from a concept design drawing of painting, as these are primarily concerned with the design of a specific element (or environment) featured in a film.  Put a slightly different way, the Key Frame services the film in totality — where as a concept design provides insight into the design of an element of the film." - TyRuben Ellingson (http://www.alieninsect.com/)

The Design
"The artist must capture the mood and keep it poetic to the writer's work as well as what is in 'The Mind`s Eye' of the Production Designer and the Director's vision." - Chris Buchinsky (http://captzeppelin.wix.com/chris-buchinsky-)

"Key frames are more for mood and the overall feeling of the picture than they are for any solo conceptual idea, i.e. Props, costumes, production design, costume. They are key scenes from the movie illustrated keeping all of the aforementioned in mind. They are different from storyboards in that boards usually depict a scene through sequential imagery whereas a key frame would depict that same scene with one descriptive illustration." - Phillip Boutte Jr. (http://phillipbouttejr.carbonmade.com)

"Typically it will show the 'key' moment of the scene. The point of the scene that expresses the shot, the lighting, the mood and action. Everything you need to know distilled into one image." - Rob McCallum (http://mccallumart.com)

"The goal of creating a Key Frame is to express the mood and camera composition(angle) to bring the scene to it maximum level of drama. It usually doesn't focus so much on the design aspect of set or costume design.  The design is usually provided by fellow concept artist and depends on what stage of production you are at." - Henry Fong (http://www.henryfong.ca)

"The purpose of any illustration is to show what a set, or vehicle, or character may look like, but presented in a way that allows the viewer to understand what the design is, not necessarily how it will appear in the film.  We may illustrate a large set like a control room, or grand palace in a very wide angle, so that a director can see the whole set in in its entirety; but with the understanding that we will probably never see it that wide in the film.  We may illustrate a character in a pose that never happens in the story, but which allows the viewer to see the full costume.  The same goes for vehicles and props." - Nathan Schroeder (http://www.nathanschroeder.net/)

Avengers (2013) Keyframe by Andy Park © 2011 MVLFFLLC. TM & © 2011 Marvel. All Rights Reserved
My favorite piece of Thor concept art by Andy Park for the "Norse Gods Blogfest."

About the Blogfest
This post is part of Siv Maria Ottem and Alex J. Cavanaugh's "Norse gods" blogfest. Anyone who buys her book Secrets of the Ash Tree during this blogfest can email her and she'll send them an autographed print of the Freya illustration made by her daughter Maria Bech. This illustration is not available anywhere else and is not included in the book.  She'll also be giving away a signed copy of her book to who-ever actively parties the most today. So, if you want to join in, spread the word, use her banner, visit as many blogs as you can, and write a great post! She's giving away special points if you visit her new web page http://sivmariaottem.com/and like her Facebook Author page!

Secrets of the Ash Tree is available at most online retailers including Amazon and Barnes and Noble.
Official Description: 'Secrets of the Ash Tree' is the story about Liv, a young woman who discovers her true nature through the unraveling of hidden secrets. Her adventures begin when she digs up a chest that was buried by her father under the old ash tree in her garden. What she finds inside the chest changes her life forever. Liv discovers one secret after another and is thrown into a world full of dangerous and strange creatures, mighty Norse warriors and perils beyond her belief. What started out as a fairy tale in her father's journal was to become her legacy, a guide line to survival, and a map to the world she was about to enter. Each day, each mystery, each encounter will ultimately reveal her true destiny and behind the edge of a sword awaits a young god who is willing to share that destiny with her.

What do you think a key frame is? Do you prefer them to other types of concept art? What's the best key frame concept art you've seen?

Thursday, August 15, 2013

Exclusive: PACIFIC RIM Storyboards and Interview with Rob McCallum



Check out exclusive Pacific Rimstoryboards by Rob McCallum!

Pacific Rim
has grossed $344,684,273 worldwide and is a certified hit. It was a slow start, but Guillermo del Toro's "Robots vs. Monsters" film is finally being recognized for it's brilliance.

I interviewed storyboard artist Rob McCallum a little after the film came out, but it took Rob a while to get the studio to allow him to share his work on the movie. He said he'd keep trying though and was willing to go so far as email Guillermo del Toro himself!

His persistence paid off and we can finally share these exclusive storyboards from Pacific Rim with you. Also, you can find out why he had to sit down with concept designer Wayne Barlowe and the "first rule" of working with del Toro.

Rob McCallum is a professional concept and storyboard artist who's worked on Hollywood films like The Thing (2011), Resident Evil: Apocalypse (2004) and Total Recall (2012).

Check out the rest of the pictures after the jump (click to enlarge).




Thanks for joining me Rob! What storyboards did you work on for the film?
I did storyboards for the opening of the film, the first battle, and a good chunk of the end. I drew a few other sequences scattered throughout the film in various forms and I also did a few little bits of concept stuff.

Guillermo knows what he wants so he would sit and sketch out the panels into a yellow legal pad and send me off to draw them. He was open to ideas and suggestions but the rule was "give him what he wants first" and anything else would come after.





Knowing del Toro's style that was probably a safe route to take. Was there a particular scene that was tricky to board?
I remember having a rather tricky time trying to work out the anatomy of the Knifehead Kaiju's head. It took some working out and I ended up sitting Wayne Barlowe down beside me to make sure I had the design right because the boards had to be as accurate as possible.

I've got a toy of it now which would have been handy at the time!



Did del Toro's famous sketchbooks help?
The yellow legal pads became the only sketchbooks that I needed to see. I'd see him drawing in the famous sketchbooks and he gave me a look on more than one occasion but I don't read Spanish and suspect that the stuff in there was all for ideas down the line. The man's always working!




Where can we see your work next?

I did work on Robocop (2014) and a few other things I probably can't talk about. I'm currently on Frankenstein being directed by fellow "Scot" Paul McGuigan.

You can see a full slideshow of all the storyboards below.

See more of Rob McCallum's work at http://www.mccallumart.com/

Click on the links if you want to see more of Rob McCallum's designs and Pacific Rim artwork on my blog.

What do you think of the storyboards and the interview?

Official PACIFIC RIM Synopsis
When legions of monstrous creatures, known as Kaiju, started rising from the sea, a war began that would take millions of lives and consume humanity’s resources for years on end. To combat the giant Kaiju, a special type of weapon was devised: massive robots, called Jaegers, which are controlled simultaneously by two pilots whose minds are locked in a neural bridge. But even the Jaegers are proving nearly defenseless in the face of the relentless Kaiju. On the verge of defeat, the forces defending mankind have no choice but to turn to two unlikely heroes-a washed up former pilot (Charlie Hunnam) and an untested trainee (Rinko Kikuchi)-who are teamed to drive a legendary but seemingly obsolete Jaeger from the past. Together, they stand as mankind’s last hope against the mounting apocalypse.

Directed by Guillermo del Toro.

Starring: Charlie Hunnam, Idris Elba, Rinko Kikuchi, Charlie Day, Ron Perlman, Robert Kazinsky, Max Martini, Clifton Collins, Jr., Burn Gorman, Larry Joe Campbell, Brad William Henke, Diego Klattenhoff 
Cinematography by Guillermo Navarro
Production Design by Andrew Neskoromny, Carol Spier

Official Site: pacificrimmovie.warnerbros.com/

Release date: July 11, 2013

© 2013 Copyright Legendary Pictures
Friday, August 2, 2013

See THE THING 2011 Prequel Ending You Never Saw in Rob McCallum Storyboards


Check out The Thing (2011) storyboards by Rob McCallum!

The 2011 prequel to John Carpenter's 1982 film The Thing, had major reshoots.

Matthijs van Heijningen, Jr. claimed that the reshoots of the film included an entirely different ending. He called the original cut as the "Pilot Version" and the new cut the "Tetris Version".

Find out why it was changed and what the original ending looked like in storyboards by Rob McCallum.

McCallum is a professional storyboard and concept artist who's worked on Hollywood films like Resident Evil: Apocalypse (2004), 16 Blocks (2006) and Total Recall (2012)
Check out the rest of the pictures after the jump (click to enlarge).

Here's a description of the scene by the director from his Facebook page,

"In the Pilot version Kate walks in this room and sees a dead Pilot hanging. He was the last Pilot alive and Kate sees that he killed himself because his air pipe was cut (basically Colin in space).

"The back story was that this Alien Pilot race collected specimen from different planets and The Thing was one of them, broke free and killed all the Alien species in the ship (pod room). The Pilot kills himself and crashes the ship on purpose, hoping that it would kill the Thing.

"Of course it doesn’t, it climbs out and freezes himself. So back to Kate. She sees the dead Pilot and [that] Sander, [who] now has taken the form of the Pilot (he has the genetics because of his spaceship slaughter fest 100.000 years before), has started up the ship.

"Sander attacks Kate in Pilot form and corners Kate, who pulls her last grenade and threatens to blow them both up. That moment Carter runs in and sees what she is doing and blows up the Sander Thing just to convince Kate that he is human (He basically has no choice because he if fries Kate with his flamethrower everybody would blow up).

"[A] little complicated but we filmed this. What you see on the picture [below] is Pilot Sander Thing being burned by Carter (ref for CGI). Studio didn’t like this (too complicated and till some degree they were right) so we had to lose the backstory and replaced the Pilot with the Tetris.

"They thought that the Pilot wasn’t scary enough, so we created the Sander Thing the last minute (which shows unfortunately).”




See more of Rob McCallum's work at http://www.mccallumart.com

Click on the links if you want to see more of Rob McCallum's work and The Thing on my blog.

What do you think of the storyboards?Did you like the remake?

Official Thing Synopsis
"Antarctica: an extraordinary continent of awesome beauty. It is also home to an isolated outpost where a discovery full of scientific possibility becomes a mission of survival when an alien is unearthed by a crew of international scientists. The shape-shifting creature, accidentally unleashed at this marooned colony, has the ability to turn itself into a perfect replica of any living being. It can look just like you or me, but inside, it remains inhuman. In the thriller THE THING, paranoia spreads like an epidemic among a group of researchers as they’re infected, one by one, by a mystery from another planet. Paleontologist Kate Lloyd (Mary Elizabeth Winstead) has traveled to the desolate region for the expedition of her lifetime. Joining a Norwegian scientific team that has stumbled across an extraterrestrial ship buried in the ice, she discovers an organism that seems to have died in the crash eons ago. But it is about to wake up. When a simple experiment frees the alien from its frozen prison, Kate must join the crew’s pilot, Carter (Joel Edgerton), to keep it from killing them off one at a time. And in this vast, intense land, a parasite that can mimic anything it touches will pit human against human as it tries to survive and flourish."
Directed by Matthijs van Heijningen
Starring: Mary Elizabeth Winstead, Joel Edgerton, Ulrich Thomsen, Adewale Akinnuoye-Agbaje, Eric Christian Olsen
Cinematography by Michel Abramowicz
Production Design by Sean Haworth

Official Site: http://www.thethingmovie.net/

Release date: October 14, 2011

@ Copyright 2011 Strike Entertainment, Morgan Creek Productions, Universal Pictures. All rights reserved
Friday, September 7, 2012

What is An NDA or Non-Disclosure Agreement?

Alternate ending for Iron Man 2 by Ryan Meinderding
Whiplash says, "Don't release that concept art!" One thing that has a huge impact on my blog is the NDA (Non-Disclosure Agreement) that studios use. Since I'm not in the industry, I'm an outsider looking in.

In some cases I find artists that have worked on a film years ago and there's no problem sharing the art.

Other times I know a movie is coming up and contact the artists. I know they can't reveal any details without approval from the show or until after it has been released. But I can at least line up the illustrations and interviews for the day the show opens.

For those outside Hollywood the question comes up: What is that thing anyway?

I contacted five major industry artists to find out what an NDA is and how it affects their work. They all said NDAs are a necessary part of the industry and it doesn't impact them unless they can't show their work.

Dawn Brown is a set designer and concept artist in the film industry for almost 20 years. She's worked on huge films like Star Trek (2009), Alice in Wonderland (2010) and the upcoming The Hunger Games: Catching Fire (2013).

Craig Shoji is a concept artist who's worked on blockbusters like Avatar (2009), Thor (2011) and Men In Black 3 (2012).

Nathan Schroeder is a conceptual artist in the movie industry that has a huge comic book pedigree with films like The Avengers (2012), X-Men (2000) and Star Trek (2009).

Rob McCallum has been a storyboard artist for almost 20 years in movies and television. You've seen his work on Falling Skies, 16 Blocks (2006) and Resident Evil: Apocalypse (2004).

Andrew Probert is the legendary concept artist who helped create the DeLorean in Back to the Future (1985), The Enterprise in Star Trek: The Next Generation and more. He has over 34 yeqars of experience in the industry.

What is an NDA?

Dawn Brown
"A Non-Disclosure Agreement is basically a confidentiality agreement between the employer and the employee. It requires that the employee not share any information they receive while working for the employer. In reference to concept artists working in the film industry, every studio asks us to sign one at the start of every single show. We must promise not to publicly discuss or share any artwork, designs, script info, etc. The term of the agreement typically ends when the feature film is theatrically released."

Craig Shoji
"I'd say it's a written, contractual agreement between (at least) two parties that infers that there will be 'confidential' material and information shared, and that neither party should 'disclose' any of that information to any entity outside of that contract.

"In film it's usually between an entity that's labeled the 'Producer' and one that's the 'Artist.'

"Although there aren't normally expiration dates on them, the producer usually determines when information can be shared to the public by first releasing it. Either through a public trailer, marketing material, the release of the movie, or a 'making of' book. I believe they still reserve the right to ask an artist to not publicly showcase any work created under that contract for whatever reason."

Nathan Schroeder
"An NDA is a non-disclosure agreement that we all sign whenever we start a new show.  It says we cannot reveal anything about the project we are working on (presumably until the film is released.) "

Rob McCallum
"I'd say an NDA is legal document you sign stopping you from telling anyone outside of the production- in this case- anything about the project so it's kept a secret. They are common on all jobs these days. You can't show work to anyone, you can't tell anyone details if it hasn't officially been released."

Andrew Probert
"An NDA is an agreement signed by a person who's hired to work on a project of which the producer does not want it's contents revealed to anyone not working on that project."

How does it affect your work?

Dawn Brown
"Personally, I think its perfectly reasonable for the studios to ask the crew not to spill the beans on their projects. As far as how it affects my work, the hard part is the giant lag time between when we wrap a show and it's theatrical release.

"For example, I finished Oz: The Great and Powerful last summer 2011, but I can't show anything until spring 2013. By the time I can add it to my portfolio, the artwork will be almost 2 years out of date!

"But that's the nature of the beast and most people understand this and play by the rules."

Nathan Schroeder
"It only affects us in that we can't post work on our website until a show comes out.  It can be a problem if a show goes down and is never released."

Andrew Probert
"The only way it affects my work is in not being able to use the materials I've provided (as works for hire) as work examples, to be shown to anyone outside of the project until (typically) that project has been released to the public."

Craig Shoji
"As far as how it affects me, it's usually a little bit of a bummer that I can't 'show off' the work that I create until a couple of years after they've been completed and the film is released.

"But internally, usually all the people who are in a position to hire me (producers, production designers) on the next film have come across that work in the pipeline, or are already familiar with my work and working with me. The producers and production designers that come across my work have most likely already signed an NDA with the studio or they're part of a company that has most likely signed off on the NDA (post production house, working on a sequel to the film, etc).

"So it's usually not a problem for establishing 'credibility' for finding work. And it's a necessary part of working on a creative property so I wouldn't hesitate to sign one that I've read through and OK'd."

See more of the artist's portfolios at their sites
Dawn Brown dawnbrown.net/
Rob McCallum mccallumart.com
Andrew Probert probertdesigns.com
Nathan Schroeder nathanschroeder.net
Craig Shoji pensketch.com

Did you learn anything about the industry? What do you think about NDAs?
Friday, August 3, 2012

Artists of 'Total Recall' (2012) - UPDATED

Here are some of the artists of Total Recall (2012) according to IMDb and my own research.

Official Synopsis:
Toal Recall is an action thriller about reality and memory, inspired anew by the famous short story “We Can Remember It For You Wholesale” by Philip K. Dick. Welcome to Rekall, the company that can turn your dreams into real memories. For a factory worker named Douglas Quaid (Colin Farrell), even though he's got a beautiful wife (Kate Beckinsale) who he loves, the mind-trip sounds like the perfect vacation from his frustrating life - real memories of life as a super-spy might be just what he needs. But when the procedure goes horribly wrong, Quaid becomes a hunted man. Finding himself on the run from the police – controlled by Chancellor Cohaagen (Bryan Cranston), the leader of the free world – Quaid teams up with a rebel fighter (Jessica Biel) to find the head of the underground resistance (Bill Nighy) and stop Cohaagen. The line between fantasy and reality gets blurred and the fate of his world hangs in the balance as Quaid discovers his true identity, his true love, and his true fate.

Directed by Len Wiseman
Cinematography by Paul Cameron

Production Design by Patrick Tatopoulos  tatopoulosstudios.net/

Art Direction by Patrick Banister
Oana Bogdan (supervising art director)
Brandt Gordon (supervising art director)

Concept Illustrators
Andy Chung (concept artist) acsketch.blogspot.com/
Robert McKinnon (concept artist) IMDb
Ed Natividad (conceptual designer) ednatividad.com
Laurent Ben-Mimoun (concept designer) blueman.ws/
Stephan Martiniere (concept designer) http://www.martiniere.com/
Storyboard Artists
Rob McCallum (storyboard artist) mccallumart.com/

What do you think of the artists? What do you think about the movie? Do you know of any artists I haven't listed?
Friday, October 14, 2011

UPDATED: Artists of 'The Thing' (2011)

Updated: Ed Natividad
These are some of the artists that worked on the recent blockbuster prequel The Thing (2011) according to IMDb.

"The Thing is a science-fiction horror film directed by Matthijs van Heijningen Jr., and written by Eric Heisserer and Ronald D. Moore. It stars Mary Elizabeth Winstead and Joel Edgerton. Despite sharing the same title, this movie is not a remake of but rather a prequel to the 1982 John Carpenter film of the same name, taking place immediately prior to the events of that film. It follows a team of Norwegian and American scientists who discover an alien buried deep in the ice of Antarctica, realizing too late that it is still alive, consuming then imitating the team members." - Wikipedia

Production Design by Sean Haworth http://www.seanhaworth.com/
Character Design
Concept Artists
Set Designers
  • William Cheng
  • David G. Fremlin
  • Joseph Hiura
  • Douglas Slater
Storyboard Artists