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Showing posts with label StarTrek. Show all posts
Showing posts with label StarTrek. Show all posts
Wednesday, February 19, 2014

Cool STAR TREK: DEEP SPACE NINE Concept Art by Ricardo Delgado


Check out Star Trek: Deep Space Nine concept art by Ricardo Delgado!

Star Trek: Deep Space Nine (DS9) premiered in 1993 and ran for seven seasons. It was the first Trek spin-off created without direct involvement from Roddenberry, but he did approve of the concept shortly before he died in 1991. Concept artist Ricardo Delgado posted some designs for the station "Deep Space 9."

Delgado is a professional concept and storyboard artist who's worked on Hollywood projects like Men in Black (1997), Species (1995) and How to Train Your Dragon (2010).










See more of Ricardo Delgado's work at http://ricardodelgadoart.blogspot.com/

Click on the links if you want to see more of Ricardo Delgado's work and Star Trek: Deep Space Nine on my blog.

What do you think of the concept art? If you've seen Star Trek: Deep Space Nine what did you think?

Official Star Trek: Deep Space Nine Summary
Star Trek: Deep Space Nine (DS9) focuses on the 24th century adventures of Captain Benjamin Sisko on space station Deep Space 9, an outpost situated near the mouth of a stable wormhole on the far reaches of explored space. Although Sisko commands Deep Space 9, the station actually belongs to the inhabitants of nearby Bajor, who requested Starfleet’s protective presence after Bajoran freedom fighters put an end to the brutal Cardassian occupation of their world. Approximately a sixth of the station’s 300 permanent residents are Starfleet personnel; there is also a sizable Bajoran militia presence. The rest of Deep Space 9’s inhabitants are civilians, most of whom work in the station’s Promenade, a kind of indoor marketplace. Initially, Sisko’s mandate from Starfleet was to protect Bajor and the station from any hostiles who ventured into the area. But with the discovery of the nearby wormhole—a shortcut through space that leads directly to the uncharted Gamma quadrant—Sisko’s mandate has expanded exponentially, as the region becomes the gateway to all manner of visitors, both friendly and extremely hostile.
Created by Rick Berman, Michael Piller
Cinematography by Daniel Mindel
Production Design by Rick Carter and Darren Gilford
Starring: Official Site: www.startrek.com/page/star-trek-deep-space-nine 
Original Air Dates: December 18, 2015 (USA)
© Copyright 2007 Paramount Domestic Television, CBS Television Distribution. All rights reserved


Friday, November 1, 2013

See the Trippy Spock Spacewalk You Never Saw in STAR TREK THE MOTION PICTURE Storyboards by David J. Negron


Check out Star Trek: The Motion Picture storyboards by David J. Negron!

Every Friday, I feature artwork from a classic of science fiction cinema. This week's "Flashback Friday" post is on Star Trek: The Motion Picture (1976).

When Roddenberry and Paramount were developing a Star Trek movie, they realized the ground-breaking special effects of Star Wars demanded higher quality. Post-production supervisor Paul Rabwin suggested Robert Abel's production company, Robert Abel and Associates, develop special effects for the film. Robert Able hired accomplished storyboard artist David J. Negron to help him share his vision of the film with the studio. The studio eventually replaced him Douglas Trumbull. While the scenes were simplified because of budget constraints, they continued to use Negron's designs.

Negron is a professional concept and storyboard artist who's worked on classic Hollywood films like Raiders of the Lost Ark (1981), Last Action Hero (1993) and King Kong (1976). His son, David J. Negron Jr., followed in his footsteps and is also an accomplished artist.

Check out the rest of the images after the jump (click to enlarge).

These storyboards for Star Trek: The Motion Picture, are "color pencils on high quality matt black board." He said that "it lent itself to showing elements well against the void of space."

They show an alternate version of Spock entering V'Ger with greatly enhanced special effects.




Here's what the scene looked like when it was filmed.

See more of David J. Negron's artwork and American Impressionist paintings at http://www.davidjnegron.com/

Click on the links if you want to see more of David J. Negron's designs and Star Trek: The Motion Pictureon my blog.

Images via Forgotten Trek

What do you think of the concept art? If you've seen Star Trek: The Motion Picture what did you think?

Official Star Trek: The Motion Picture Synopsis
"Kirk and his former crew reunite aboard the U.S.S. Enterprise NCC-1701 to save Earth from a powerful living machine that is destroying everything in its path as it searches for its 'creator.' When we last saw this crew, at the end of the original Star Trek’s third season, the year was 2269. It is now 2271. Upon completion of his five-year mission, Kirk apparently accepted a well-deserved promotion to admiral, but he’s been having second thoughts about that decision. He feels he’s more suited to sitting in the captain’s chair aboard a starship than sitting behind a desk at Starfleet Headquarters. In the meantime, Spock has returned to his Vulcan homeworld to go through a ritual that will purge him of his emotions once and for all. Doctor McCoy has retired from active service. Chekov has changed his specialty, from navigation to ship’s security. Scotty, Uhura and Sulu continue to hold their familiar posts on the Enterprise. The ship itself, however, has gone through a major refit, with upgrades throughout."
Directed by Robert Wise
Cinematography by Richard H. Kline
Release date: December 7, 1979
© Copyright 1979 Paramount Pictures. All rights reserved

Friday, May 24, 2013

Exclusive: Unseen STAR TREK INTO DARKNESS Klingon Ship Concept Art by Harald Belker


The J.J. Abrams Star Trekfilms have deeply divided the Trek fan community for being both familiar and completely different than the original film.

In Star Trek Into Darkness, Abrams brought back The Klingons, the most popular villains ever created for the franchise.

Created by screenwriter Gene L. Coon, they first appeared in the 1967 episode "Errand of Mercy". Because of budget constraints, it wasn't until season three that designer Matt Jeffries created the first Klingon ship.

One of the illustrators given the task of redesigning the iconic spaceship was Harald Belker.

Harald Belker is a professional concept artist and has worked on major films like Transformers (2007), TRON: Legacy (2010) and Iron Man (2008). Ramsey Avery, one of the Art Directors, knew Harald really well and invited him to join the team. Harald said it had many of his "top comrades working on it."

I interviewed him about designing some truly inspiring ships and the unintended consequences of the cost of Espresso. Check out the rest of the pictures after the jump and click to enlarge.


Friday, April 5, 2013

STAR TREK ENTERPRISE Phaser Concept Designs by Johnny Eaves


Star Trek Into Darkness is coming soon and I thought I'd showcase some Star Trek concept art by John "Johnny" Eaves.

John Eaves is a designer and illustrator best known for his work on the Star Trek franchise, starting with Star Trek V: The Final Frontier. He also worked on block-buster films like Star Trek (2009) Iron Man 2 (2010) and X-Men: The Last Stand (2006). His work will also be seen in Star Trek Into Darkness.

His very entertaining blog http://johneaves.wordpress.com has a ton of insider stories and concept art.

Check after the jump for more illustrations of the "Phase Pistol" and his thoughts on how it came to be. Click the images to enlarge.


"The early days of 'Enterprise' were in the works and the show was just starting to be designed. Sets props, ships costumes, everything and the art department was assembled with the same group of notorious faces from DS9 and some new ones as well. Jim Martin had rejoined the show as the key prop designer and that man put out one intensive pile of drawings and designs!!! Always a pleasure to work with Jim and I’ve always been a fan."

"As the went our boss Herman Zimmerman would throw so many things out at once that in many occasions we would all cross the line from one aspect of the show to the other. one day we would be doing sets then we would both be doing props and on and on. The producers of the show loved variety [and] so Herman always tried to show as much art as possible during the meetings."


"Jim had drawn up some really wicked looking weapons and, before the meeting, Herman had me draw up a few as well. What you see today are three of those rough ideas which were used as fodder to push forward Jim’s very polished illustrations that Herman and the prop department really liked. Lots of fun and always interesting to see how Herman would try to work and bend the crowd towards what he was thinking.

"The feel for the weapons is a bit heavier and gritter that what has been seen before and loving the assault Phaser from Trek V and VI, I kind of followed that idea in more of a militaristic fashion."


See more of Johnny Eaves' portfolio at http://johneaves.wordpress.com

Wikipedia Synopsis:
Star Trek: Enterprise (originally titled simply Enterprise for the first two seasons) is a science fiction television series. The show is set in the nearby regions of the Milky Way galaxy, roughly during the 2150s—ten years before the United Federation of Planets shown in previous Star Trek series was formed. It follows the adventures of humanity's first warp 5 starship Enterprise.
Enterprise premiered on September 26, 2001. The pilot episode, "Broken Bow", takes place in the year 2151, halfway between the 21st-century events shown in the movie Star Trek: First Contact and the original Star Trek television series. Low ratings prompted UPN to cancel Star Trek: Enterprise on February 2, 2005, but the network allowed the series to complete its fourth season. The final episode aired on May 13, 2005. After a run of four seasons and 98 episodes, it was the first Star Trek series since the original Star Trek to have been cancelled by its network rather than finished by its producers. It is also the last series in an 18-year run of back-to-back new Star Trek shows beginning with Star Trek: The Next Generation in 1987.
What do you think of the illustrations?
 
@ Copyright 2001 , , . All rights reserved


A-z Challenge 2013
E is for Eaves, Johnny
This post is part of the month long "A-Z Challenge." For 26 days, I'll be choosing a letter from the alphabet and crafting a post featuring my favorite artists. To read more of the posts in the series click here. To find out more about the challenge go here. Check the Facebook page and follow on Twitterusing the hashtag #AtoZChallenge.
Hosted by The Madlab Post (Nicole Ayers), Tossing it Out(Arlee Bird), Amlokiblogs (Damyanti Biswas), Alex J. Cavanaugh (Alex J. Cavanaugh), Life is Good (Tina Downey), Cruising Altitude 2.0 (DL Hammons), Retro-Zombie(Jeremy Hawkins), The Warrior Muse (Shannon Lawrence), The QQQE (Matthew MacNish), Leave it to Livia(Livia Peterson), No Thought 2 Small (Konstanz Silverbow), Breakthrough Blogs (Stephen Tremp) and Spunk on a Stick (L. Diane Wolfe)
Wednesday, November 28, 2012

Star Trek: First Contact Borg Queen Concepts by Alex Jeager and John Eaves

One of the most striking characters movie history is the Borg Queen (Alex Krige) from Star Trek: First Contact (1996).

John Eaves shared some concept art and storyboards of the Borg Queen that he and Alex Jeager worked on. He also tells a great story behind the work and design. Instead of trying to reproduce the whole story, I'll just tell you to check out his blog at Jeager 'N' Eaves Battle Over the Borg Queen. It really gives an insight into the creative process that multiple design team go through together.

Check out more images after the jump and click on the images to enlarge.
Star Trek: First Contact (1996) Alex Jeager "Resistance is Futile"



Star Trek: First Contact (1996) John Eaves "Head and Body Assembly for Borg Queen"

Star Trek: First Contact (1996) John Eaves "Thinner rig for Borg Queen"

Here are some storyboards of the Borg Queen's dramatic entrance.


Here's the scene as it appears in the film of the Borg Queen's entrance.



Wikipedia Synopsis:
Star Trek: First Contact is a 1996 American science fiction film released by Paramount Pictures. It is the eighth feature film in the Star Trek science fiction franchise and the first film to feature no cast members from the original Star Trek television series of the 1960s. The primary cast for First Contact is from the Star Trek: The Next Generation television series, to which the film's producers added Alice Krige, Neal McDonough, James Cromwell and Alfre Woodard. In the film's plot, the crew of the USS Enterprise-E travel from the 24th to 21st century to save their future after the cybernetic Borg conquered Earth by changing the timeline.
Directed by Jonathan Frakes
Produced by Rick Berman, Marty Hornstein, Peter Lauritson
Screenplay by Brannon Braga, Ronald D. Moore, Story by Rick Berman, Brannon Braga, Ronald D. Moore
Starring Patrick Stewart, Jonathan Frakes, Brent Spiner, LeVar Burton, Michael Dorn, Gates McFadden, Marina Sirtis, Alfre Woodard, James Cromwell

See more of their portfolio's at johneaves.wordpress.com/ and alxartblog.blogspot.com/

What do you think of the illustrations?
 
@ Copyright 1996 Paramount Pictures, Alex Jaeger, John Eaves. All rights reserved

Monday, September 24, 2012

'Star Trek: First Contact' Storyboard to Film Comparison

Here's a film to storyboard comparison from the movie Star Trek: First Contact. Roger Ebert considers it one of the best Star Trek films and it made $146 million worldwide. First Contact was nominated for an Academy Award for Best Makeup and won three Saturn Awards.

One of my favorite scenes is when Captain Picard (Patrick Stewart), Data (Brent Spiner) and Worf (Michael Dorn) go onto the saucer section of the Enterprise to stop the Borg invasion.

The storyboard The storyboard artist is John Mann (Iron Man 2, Superman Returns, xXx) [I contacted John Mann and, while he did work on the film, this storyboard isn't his] has a great sense of tension. This video originally appeared on StarTrek.com.



Wikipedia Synopsis:
Star Trek: First Contact is a 1996 American science fiction film released by Paramount Pictures. It is the eighth feature film in the Star Trek science fiction franchise and the first film to feature no cast members from the original Star Trek television series of the 1960s. The primary cast for First Contact is from the Star Trek: The Next Generation television series, to which the film's producers added Alice Krige, Neal McDonough, James Cromwell and Alfre Woodard. In the film's plot, the crew of the USS Enterprise-E travel from the 24th to 21st century to save their future after the cybernetic Borg conquered Earth by changing the timeline.

Official Site: StarTrek.com

See more of John Mann's portfolio at ADG

What do you think of the storyboards?
 
@ Copyright 1996 Paramount Pictures, John Mann. All rights reserved
Friday, August 31, 2012

See Sarek Save Wife In Never-Before-Seen 'Star Trek' 2009 Storyboards By Richard Bennett

[Image]
Star Trek 2009 (officially called Star Trek) storyboards show some ideas that didn't make it into the final film. Including a machine to help them put on the bulkier spacesuits.

Richard James Bennett Lamas (credited simply as Richard Bennett) is a former comic book artist. Now he's a freelance film concept and storyboard artist. He was a storyboard editor on the film and shared some of his work.

For the life of me I couldn't figure out what scene it was from until I read the original Star Trek script.

There was supposed to be a series of scenes showing Sarek taking his wife Amanda into the caves for safety. Also, there was supposed to be a machine to help the crew with the Airdrop Armour suits.



Here's an excerpt from the script. I took out the curse words in the script for family reading...

INT. ENTERPRISE - CORRIDORS - CONTINUOUS                       117

      WE TRACK FAST with Pike, Kirk, Spock and Sulu as they HURRY
      through the Enterprise toward the shuttle bay:

                               PIKE
                 Without transporters, we can't beam off
                 the ship, can't assist Vulcan, can't do
                 our job. I'm creating an opportunity:
                 Mr. Kirk, Mr. Sulu and Mr. Olson will
                 space-jump from the shuttle. You'll have
                 chutes -- you'll land on that machine
                 they've lowered into the atmosphere
                 that's scrambling our gear-- you'll get
                 inside, disable that thing then beam back
                 to the ship.

      Kirk and Sulu share a HOLY F*****G S**T look --

                                KIRK
                 ... okay.

                               PIKE
                 Mr. Spock, I'm leaving you in command of
                 the ship. Once we have transport
                 capability and communications back up,
                 you'll contact Starfleet and report what
                 the h***'s happening here.
                               (MORE)

                                              68
117   CONTINUED:                                                       117
                                 PIKE (CONT'D)
                   Something you've got only precious few
                   minutes to figure out. If all else
                   fails, fall back and rendezvous with the
                   fleet in the Laurentian System.
                           (Spock is freaked, then)
                   Kirk. I'm promoting you to First
                   Officer.


                    KIRK                               SPOCK
      What!?!                           -- Captain?

                                 PIKE (CONT'D)
                   While I'm gone we need to keep the chain
                   of command. And you two make a swell
                   team.

                                 SPOCK
                   Captain. Please. I apologize, but the
                   complexities of human pranks escape me.

                                 PIKE
                   It's not a prank, Spock.   And I'm not the
                   Captain. You are.

      And with that, he's DONE. Strides off.     Kirk finally shakes off
      the shock of his PROMOTION --

                                 KIRK
                   Once we knock out that machine... Sir,
                   what happens to you?

                                 PIKE
                   I guess you'll have to come get me.
                           (turns; to Spock)
                   Careful with the ship. She's brand new.

      They appreciate the pure BALLS of that. BRAVERY washes over
      them -- they'd f***ing DIE for their Captain, who now turns to
      Kirk and Sulu --

                                 PIKE (CONT'D)
                   Suit up, Gentlemen.

118   EXT. CITY OF VULCANA REGAR - CONTINUOUS                          118

      Sarek's hovercraft speeds along the desert floor, arriving at a
      massive CAVE OPENING -- he and Amanda hurry off the craft --
      into the cave --

                                              68A


119   INT. ENTERPRISE - SHUTTLE BAY - CONTINUOUS                        119

      QUICK CUTS: Kirk, Sulu, and the ship's LEAD ENGINEER OLSON are
      suiting up for the drop, strapping on sleek AIRDROP ARMOR. WEB
      BELTS. CHUTE PACKS. HARNESSES. HELMETS. COM-SETS.

119A INT. SHUTTLE - CONTINUOUS                                          119A

      They race into the shuttle and take seats facing each other
      across a narrow aisle -- Red Shirt Engineer GRINS like he's
      going on a ski trip:

                               RED SHIRT ENGINEER
                 I am pumped to kick some Romulan a**!   No
                 joke. BRING IT ON!

Now here is the the storyboard from the scene. Click on the image to enlarge.

[Image]

Official Synopsis:
The greatest adventure of all time begins with Star Trek, the incredible story of a young crew’s maiden voyage onboard the most advanced starship ever created: the U.S.S. Enterprise. On a journey filled with action, comedy and cosmic peril, the new recruits must find a way to stop an evil being whose mission of vengeance threatens all of mankind.

The fate of the galaxy rests in the hands of bitter rivals. One, James T. Kirk (Chris Pine), is a delinquent, thrill-seeking Iowa farm boy. The other, Spock (Zachary Quinto), was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before!

See more of Richard Bennett's portfolio at http://www.adg.org

What do you think of the illustrations? Should they have included the armor devices and Sarek's heroic attempts to save his wife?

@ Copyright 2009 Bad Robot, Paramount Pictures, Spyglass Entertainment, Richard Bennett. All rights reserved
Monday, August 20, 2012

Build Your Own Star Trek Captain's Chair With Dawn Brown

Have you ever dreamed of sitting in Captain Kirk's chair? Well, now you can thanks to some detailed set design blueprints by artist Dawn Brown.

I usually don't feature set design, but couldn't resist this one.

They were done for the movie Star Trek (2009) and give all the elevations and measurements to build the captain's chair from the starship U.S.S. Kelvin.

 



For good measure you can also build a replica of the main helm console (con and ops) station.




See more of Dawn Brown's portfolio at DawnBrown.net

What do you think of the illustrations? Would you sit in the captain's chair?
 
@ Copyright 2009 Paramount Studios, Dawn Brown. All rights reserved
Monday, July 2, 2012

Fly Star Trek 2009 Enterprise Concept Art By Ryan Church

This weekend I bought the Star Trek (2009) Blu-Ray (Can you believe it was five bucks at Walmart?!) and enjoyed the behind-the-scenes concept art section featuring art by Ryan Chuch and others.

Entertainment Weekly had an article that said Abrams wanted to take the original TV-series Enterprise and the movie-franchise Enterprise and fuse them together.

He said, "If you’re going to do Star Trek, there are many things you cannot change. The Enterprise is a visual touchstone for so many people. So if you’re going to do the Enterprise, it better look like the Enterprise, because otherwise, what are you doing?"
 
Back in 2008 there was alot of criticism of the designs from the early images released. Church responded on TrekMovie.com 

"I’m not going to get involved in the mud slinging, here, but needed to assure you guys and gals: we’ve built you a fine ship." Church said, "To clarify: there’s a slight optical illusion occurring here, consequence of the 'camera angle.'

"For Rick and others who worry the nacelles don’t have a clear line of sight over the disc — they, in fact, do. We were hardly working in a vacuum. I raided ILM reference photos like a madman. We were deferential to 'inviolates' of Star Trek design vocabulary. Additionally, the profile here isn’t 100% representative, because, as you’ve noticed, the Bussards are dimmed. The true profile of the nacelles may or may not be revealed here, and that’s all I’ll say."

Here are of some samples of Ryan Church's concept art from the film.


 

 

 
Here's a shot from the film for comparison

 

Here is a publicity shot of the interior as filmed


Enterprise Interiors

 
Spock's ship
 
San Francisco

Starfleet Council Chamber

White hole

See more of Ryan Church's portfolio at http://www.ryanchurch.com

© 2009 Paramount Pictures.  All Rights Reserved.

What do you think of the illustrations? Did you like the new Star Trek designs?

Related Posts
Tuesday, May 15, 2012

How to Design A 'Star Trek: First Contact' Starship By Alex Jaeger

Designing a starship for Star Trek isn't easy. Besides the incredibly high standards, there's the fact that there have been hundreds of different starships and it's hard to come up with an original idea.

How do you keep it fresh and original? Alex Jaeger (Hulk, Star Wars: Episode VI - Return of the Jedi, Star Trek) gave an interview in Star Trek: The Magazine back in 1999 that explained the whole process while working on Star Trek: First Contact (1996).


As ILM's Alex Jaeger discovered, creating a new Starfleet vessel is a task that involves combining traditional design features with some clever new variations.




The Akira-class was one of four computer-generated ships that were designed for Star Trek: First Contact, and it became the favorite of the Industrial Light and Magic artists. Alex Jaeger, a designer at ILM, says the radically different look of the new ships was born of necessity. "The main reason they look really different is that from a distance, the producers wanted them to be completely new looks, because we introduced a new Enterprise in the film and didn't want it to get lost," Jaeger explains. "They initially planned to have at least one ship that we could get closer to camera. That was the Akira, so it got the most attention to detail. It wound up being almost as big as the Enterprise-E - the E is longer, but the saucer section is almost the same size."





"It was one design they [the producers] liked from the get-go. It has some of the feel of the old USS Reliant NCC-1864 and its rollbar effect, but with a catamaran style with the split hull design. In the side view you almost can't see the bridge because between the sides of the hull, down between the two sections, is a protective device. "This was my gunship/battlecruiser/aircraft carrier," Jaeger adds. "It has 15 torpedo launchers and two shuttlebays - one in the front, with three doors, and one in the back. I really got into it with one, with the whole idea that the front bay would be the launching bay, and then to return they'd come into the back, because they'd be protected by the rest of the ship."

The Akira-class can supposably perform a saucer separation using the catamaran hull edging to define the start. The separation idea was not pursued, but the Akira-class made its appearance in the dramatic battle with the Borg at Sector 001, as well as in several battles with the Dominion, and on Star Trek: Voyager.
First appeared in the article "Designing The Akira Class" - July 1999 Issue 3 Star Trek: The Magazine 
@Copyright 2006 Paramount Pictures.

See more of Alex Jaeger's portfolio at http://alxartblog.blogspot.com/.

What do you think of the illustrations?