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Showing posts with label Tron. Show all posts
Showing posts with label Tron. Show all posts
Tuesday, October 1, 2013

Eye-Popping TRON: LEGACY Concept Art by Ben Procter

Tron: Legacy (2010) concept art by Ben Procter
 Check out Tron: Legacy concept art by Ben Procter!

The movie Tron (1982) stands the test of time as a film that was ahead of it's time with stunning visuals created by artists like Moebius and Syd Mead.

When Disney set out to make a sequel to Tron co-writer Brian Klugman noted the importance of the films visualsby saying, "It was remembered not only for story, but a visual style that nobody had ever used before. We are contemporizing it, taking ideas that were ahead of the curve and applying them to the present, and we feel the film has a chance to resonate to a younger audience."

One of many skilled artists that brought the visuals of Tron into the modern age with Tron: Legacy is Ben Procter. He shared his designs for the film on his site BenProcter.com and I wanted to share some of the stunning examples.

Procter is a professional illustrator who's worked on blockbuster movies like Avatar (2009), Superman Returns (2006) and Transformers: Revenge of the Fallen (2007).

Check out the rest of the images after the jump (click to enlarge).













He credits Rob Johnson, Darren Gilford, Joe Hiura, Dave Scott, Ben Edelberg, David Levy and Dylan Cole in these designs.

Make sure you head to Ben Procter's site BenProcter.com to see the rest of the design samples and his amazing portfolio.

Click on the links if you want to see more of Ben Procter's work and Tron: Legacy on my blog.
What do you think of the concept art? If you've seen Tron: Legacy what did you think?

Official Tron: Legacy Summary
Immerse yourself in the digital world of Tron, as celebrated actor Jeff Bridges stars in a revolutionary visual effects adventure beyond imagination. When Flynn, the world's greatest video game creator, sends out a secret signal from an amazing digital realm, his son discovers the clue and embarks on a personal journey to save his long-lost father. With the help of the fearless female warrior Quorra, father and son venture through an incredible cyber universe and wage the ultimate battle of good versus evil.
Directed by Joseph Kosinski
Cinematography by Claudio Miranda
Production Design by Martin Whist
Starring: Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner
Release date: December 17, 2010 (USA)
© Copyright 2010 Walt Disney Pictures, LivePlanet, Sean Bailey, Walt Disney Studios Motion Pictures. All rights reserved

Thursday, May 9, 2013

TRON Lightcycle Storyboard Comparison Video


Though the original Tron was a commercial failure, it became a cult classic thanks to scenes like this light cycle race.

One of the most famous scenes was when Kevin Flynn (Jeff Bridges) was forced to compete in the light cycle game.

I found a video comparison of the storyboardsfor Tron (1982) and the film.

Check out the video after the jump.






I'm not sure who the artist is, but IMDb lists the storyboard artists as Andy Gaskill, Bill Kroyer and Jerry Rees.

Click on the links if you want to see more artwork from Tron.

Wikipedia Summary
Tron is a 1982 American science fiction film released by Walt Disney Productions. The film was scripted and directed by Steven Lisberger, based on a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges, Bruce Boxleitner, David Warner, Cindy Morgan, and Barnard Hughes. A computer programmer is transported inside the software world of a mainframe computer, where he interacts with various programs in his attempt to get back out.

Official site: disney.com/tron/

@ Copyright 1982, Walt Disney Pictures, All rights reserved

What do you think of the storyboards? Do you remember what it was like watching this for the first time?
Monday, May 6, 2013

Exclusive: Ed Natividad Talks About OBLIVION Concept Designs and How GM Helped His Career

TRON Legacy Producer Sean Bailey called Ed Natividad a "design superstar." and many in the industry agree. A professional concept designer who's worked on films like The Amazing Spider-Man (2012), Star Wars Episode II: Attack of the Clones(2002) and Transformers(2007), Ed combines real world skills with an amazing imagination.

In my exclusive interview with Ed Natividad, he talks about designing the unique world of Oblivion (2013), the "obscure" book that inspired him and how GM helped his career.

Check out the rest of the interview after the jump and click to enlarge. By the way, there's a spoiler for Oblivion that I obscured.



You studied transportation design in Detroit, Michigan, but an internship in California convinced you to work in films. What made you switch careers?
Total Recall by Ed Natividad

While still in college, I interned at both Ford Motor Co. and General Motors Advanced Concept Center in Thousand Oaks, CA which allowed me to experience exactly what that industry entailed.

I felt through this experience I needed to exercise a wider range of subject matter such as figure drawing, architecture, composition, storytelling in addition to industrial design. However, had it not been for GM, I would not be doing what I am today.

The processes involved in Industrial Design helped develop the ability to problem solve through quick ideation sketches and generate forms indicative to automotive surfaces. This does help in conceptualizing in 3D and adapting to the progressive nature of ID.

What did you work on in Oblivion?
I was involved in Oblivion at it's infant stages, primarily visualizing the inhabitants known as "Scavs," [Scavengers] which Joseph Kosinski described as an alien race when initially perceived, but [ were indeed the last human survivors on earth.] (Spoiler hidden. Highlight text to reveal.)





Images via Comic Book Movie

You've worked with director Joseph Kosinski twice now. He said, "I believe form follows function. I’m not a fan of excessive decoration, of putting fins on something because it looks cool." How did his style influence your work on Tron: Legacy and Oblivion?

Working with Joseph on TRONallowed me to focus on a specific aesthetic language involving corner radiuses and bold linear graphics which were a stark contrast to a form of "anti-design" implemented by the Scavs in Oblivion.

Kosinski said he wanted his film to "bringing science fiction out into the daylight again" to contrast with the darker feel of modern science-fiction. What was it like working with Darren Gilford?
As Production Designer, Darren Gilford was superb in urging the artists to communicate advancement, both technological and chronological. This was a result of research on current product design trends and the plausibility of the concept. Being a conceptual artist as well, he was able to provide us with drawings of his own vision as well as those expressed by Joe.

You've worked with killer robots on Transformers and Terminator 3: Rise of the Machines. Is there a key to storyboarding these types of scenes? 
Transformers Storyboards by Ed Natividad source
When working on Transformers, I try to be creative with camera angles,composition and action sequences, some of which are specific to the director's requests.

As a general rule on the Transformers films, the more extravagant, the better.

I worked in conjunction with Michael Bay's previsualization team, Unit 11, who are responsible for some of the most spectacular sequences in these films.

Your storyboards for Star Wars: Episode I - The Phantom Menacewere recently released in the book "Star Wars Storyboards: The Prequel Trilogy." What was it like storyboarding for the biggest franchise in science-fiction history? 
While working on the Star Wars, the Phantom Menace and Attack of the Clones, it was apparent that VFX intensive sequences were hardly effected by budget limitations. As a matter of fact, a good majority of the shots contained some element of VFX. It was easier to count the shots that were devoid of a digital element.

What's been the high-point of your career?
Star Wars Episode Istoryboards by Ed Natividad source
If I had to identify a high point in my career, it wouldn't be a specific project, but rather the relationship you build with certain directors and production designers which make the the experience enjoyable.

Which artists do you admire the most and how have they shaped your view of art?
When asked which artists influenced me the most, it may very well be Joe Johnston. I say this because after picking up an obscure book called "The Star Wars Sketchbook" when it first came out, it informed me that there was a "job" in drawing for the movies. This was also my first exposure to the industrial design style of drawing.

Where can we see your work next?
I am looking forward to seeing Man of Steel in which I was involved in the development of the main villain, General Zod and company. My good friend, Warren Manser, was responsible for the design of Superman's costume.

See more of Ed Natividad's work at EdNatividad.com

Click on the links if you want to see more of Ed Natividad's work and Star Wars designs.
Click to see more of my exclusive interviews with artists

Tuesday, May 29, 2012

The Game Has Changed In Phil Saunder's Tron Legacy (2010) Concept Art

Phil Saunders (Iron Man, The Avengers, Spider-Man 3) has posted some of the work he was involved in for the film Tron Legacy (2010).

He created some of it, while others are retouches or additions to existing designs by other artists.
















Make sure you visit Phil Saunders site for details and the stories behind these amazing pieces at http://philsaunders.blogspot.com.


What do you think of the designs?
Monday, April 16, 2012

Wired Video Shows How Neville Page Crafts Creatures

N is for Neville Page
Here's a brief interview with one of my favorite creature designers Neville Page (Avatar, Watchmen, Super 8). He designed helmets for Tron: Legacy, rectum based creatures for Star Trek and the mysterious creature for Cloverfield.

My background, quite frankly, is more Tron than it is creature,” Page says in this Wired.com video interview, conducted during Comic-Con International last month. “The process of invention of a helmet or a creature — it’s the same stuff, it’s just different subject matter, really.”

From those films to Avatar and Watchmen, Page’s portfolio is packed with some of the most memorable imagery to come out of Hollywood in recent years.

In the interview, Page talks about his work on Abrams’ upcoming Super 8, which he likens to sculpting a creature from the raw marble of creativity in the director’s mind, and also spills the beans on his reluctant attempt to get James Cameron to make an appearance in Pirahna 3D.


You can find out more about Neville Page at his website http://www.nevillepage.com

Via Wired
 
What do you think of his work and style?





This post is part of the month long "A-Z Challenge." For 27 days, I'll be choosing a letter from the alphabet and crafting a post around it. To read more of the posts in the series click here. To find out more about the challenge go here.

Hosts: Arlee Bird at Tossing it Out, Alex J. Cavanaugh, Stephen Tremp at Breakthrough Blogs, Jenny Pearson at Pearson Report, Matthew McNish at The QQQE, Tina Downey atLife is Good, Jeremy Hawkins at Retro-Zombie, DL Hammons at Cruising Altitude, Shannon Lawrence at The Warrior Muse, Elizabeth Mueller, Damyanti Biswas at Amlokiblogs, Karen Gowen at Coming Down the Mountain, and Konstanz Silverbow at No Thought 2 Small. Check the Facebook page and the Twitter hashtag is #AtoZChallenge.

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Thursday, November 10, 2011

Ever Wonder Why 'Tron' Was So Brilliantly Weird Looking? Thank Moebius

The brilliant French concept artist Jean Henri Gaston Giraud, also known as Moebius, worked on Tron  (1982) alongside several others and his Avant-Gard influence was evident in every design.

Costumes




Solar Sail designs


Solar sail scene from the movie


 Dumont


Jean Henri Gaston "Moebius" Giraud http://www.moebius.fr/

This post wouldn't have been possible with material from several sites like Tron-Sector and theairtightgarage

See the work of Syd Mead for Tron here.

Related Posts:
How brilliantly weird was Moebius' work?
Monday, October 10, 2011

Syd Mead's 'Tron' Concept Art Helped Shape The Future

Syd Mead did a lot of amazing illustrations for the film Tron (1982). Specifically, Sark’s carrier and camp, the tanks, the CPU, various scenic sets and graphics; title graphic and alpha numeric “TRON” typeface. Those designs would help shape the imagery of films and television for decades.
An industrial designer by trade he was one of three concept artists called in to help bring Steven Lisberger's vision to life. I'll feature more concept art from Jean Giraud (aka Moebius) and Peter Lloyd later on.

Costume Designs

Tron circuit costume design


Yori's costume

Vehicle Designs









Light Cycles 
Interestingly, Syd Mead's original vision of seeing the rider of the cycle would only be realized by the sequel Tron: Legacy (2011)

Interior and Set Designs

Interior of Recognizer

Interior of Clu's Light Tank

Find out more about the legendary futurist at his website SydMead.com

This post wouldn't have been possible with material from several sites like Tron-Sector.

What do you think about Syd Mead's Tron work? What did it inspire?