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Showing posts with label Tron-Legacy. Show all posts
Showing posts with label Tron-Legacy. Show all posts
Tuesday, October 1, 2013

Eye-Popping TRON: LEGACY Concept Art by Ben Procter

Tron: Legacy (2010) concept art by Ben Procter
 Check out Tron: Legacy concept art by Ben Procter!

The movie Tron (1982) stands the test of time as a film that was ahead of it's time with stunning visuals created by artists like Moebius and Syd Mead.

When Disney set out to make a sequel to Tron co-writer Brian Klugman noted the importance of the films visualsby saying, "It was remembered not only for story, but a visual style that nobody had ever used before. We are contemporizing it, taking ideas that were ahead of the curve and applying them to the present, and we feel the film has a chance to resonate to a younger audience."

One of many skilled artists that brought the visuals of Tron into the modern age with Tron: Legacy is Ben Procter. He shared his designs for the film on his site BenProcter.com and I wanted to share some of the stunning examples.

Procter is a professional illustrator who's worked on blockbuster movies like Avatar (2009), Superman Returns (2006) and Transformers: Revenge of the Fallen (2007).

Check out the rest of the images after the jump (click to enlarge).













He credits Rob Johnson, Darren Gilford, Joe Hiura, Dave Scott, Ben Edelberg, David Levy and Dylan Cole in these designs.

Make sure you head to Ben Procter's site BenProcter.com to see the rest of the design samples and his amazing portfolio.

Click on the links if you want to see more of Ben Procter's work and Tron: Legacy on my blog.
What do you think of the concept art? If you've seen Tron: Legacy what did you think?

Official Tron: Legacy Summary
Immerse yourself in the digital world of Tron, as celebrated actor Jeff Bridges stars in a revolutionary visual effects adventure beyond imagination. When Flynn, the world's greatest video game creator, sends out a secret signal from an amazing digital realm, his son discovers the clue and embarks on a personal journey to save his long-lost father. With the help of the fearless female warrior Quorra, father and son venture through an incredible cyber universe and wage the ultimate battle of good versus evil.
Directed by Joseph Kosinski
Cinematography by Claudio Miranda
Production Design by Martin Whist
Starring: Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner
Release date: December 17, 2010 (USA)
© Copyright 2010 Walt Disney Pictures, LivePlanet, Sean Bailey, Walt Disney Studios Motion Pictures. All rights reserved

Monday, May 6, 2013

Exclusive: Ed Natividad Talks About OBLIVION Concept Designs and How GM Helped His Career

TRON Legacy Producer Sean Bailey called Ed Natividad a "design superstar." and many in the industry agree. A professional concept designer who's worked on films like The Amazing Spider-Man (2012), Star Wars Episode II: Attack of the Clones(2002) and Transformers(2007), Ed combines real world skills with an amazing imagination.

In my exclusive interview with Ed Natividad, he talks about designing the unique world of Oblivion (2013), the "obscure" book that inspired him and how GM helped his career.

Check out the rest of the interview after the jump and click to enlarge. By the way, there's a spoiler for Oblivion that I obscured.



You studied transportation design in Detroit, Michigan, but an internship in California convinced you to work in films. What made you switch careers?
Total Recall by Ed Natividad

While still in college, I interned at both Ford Motor Co. and General Motors Advanced Concept Center in Thousand Oaks, CA which allowed me to experience exactly what that industry entailed.

I felt through this experience I needed to exercise a wider range of subject matter such as figure drawing, architecture, composition, storytelling in addition to industrial design. However, had it not been for GM, I would not be doing what I am today.

The processes involved in Industrial Design helped develop the ability to problem solve through quick ideation sketches and generate forms indicative to automotive surfaces. This does help in conceptualizing in 3D and adapting to the progressive nature of ID.

What did you work on in Oblivion?
I was involved in Oblivion at it's infant stages, primarily visualizing the inhabitants known as "Scavs," [Scavengers] which Joseph Kosinski described as an alien race when initially perceived, but [ were indeed the last human survivors on earth.] (Spoiler hidden. Highlight text to reveal.)





Images via Comic Book Movie

You've worked with director Joseph Kosinski twice now. He said, "I believe form follows function. I’m not a fan of excessive decoration, of putting fins on something because it looks cool." How did his style influence your work on Tron: Legacy and Oblivion?

Working with Joseph on TRONallowed me to focus on a specific aesthetic language involving corner radiuses and bold linear graphics which were a stark contrast to a form of "anti-design" implemented by the Scavs in Oblivion.

Kosinski said he wanted his film to "bringing science fiction out into the daylight again" to contrast with the darker feel of modern science-fiction. What was it like working with Darren Gilford?
As Production Designer, Darren Gilford was superb in urging the artists to communicate advancement, both technological and chronological. This was a result of research on current product design trends and the plausibility of the concept. Being a conceptual artist as well, he was able to provide us with drawings of his own vision as well as those expressed by Joe.

You've worked with killer robots on Transformers and Terminator 3: Rise of the Machines. Is there a key to storyboarding these types of scenes? 
Transformers Storyboards by Ed Natividad source
When working on Transformers, I try to be creative with camera angles,composition and action sequences, some of which are specific to the director's requests.

As a general rule on the Transformers films, the more extravagant, the better.

I worked in conjunction with Michael Bay's previsualization team, Unit 11, who are responsible for some of the most spectacular sequences in these films.

Your storyboards for Star Wars: Episode I - The Phantom Menacewere recently released in the book "Star Wars Storyboards: The Prequel Trilogy." What was it like storyboarding for the biggest franchise in science-fiction history? 
While working on the Star Wars, the Phantom Menace and Attack of the Clones, it was apparent that VFX intensive sequences were hardly effected by budget limitations. As a matter of fact, a good majority of the shots contained some element of VFX. It was easier to count the shots that were devoid of a digital element.

What's been the high-point of your career?
Star Wars Episode Istoryboards by Ed Natividad source
If I had to identify a high point in my career, it wouldn't be a specific project, but rather the relationship you build with certain directors and production designers which make the the experience enjoyable.

Which artists do you admire the most and how have they shaped your view of art?
When asked which artists influenced me the most, it may very well be Joe Johnston. I say this because after picking up an obscure book called "The Star Wars Sketchbook" when it first came out, it informed me that there was a "job" in drawing for the movies. This was also my first exposure to the industrial design style of drawing.

Where can we see your work next?
I am looking forward to seeing Man of Steel in which I was involved in the development of the main villain, General Zod and company. My good friend, Warren Manser, was responsible for the design of Superman's costume.

See more of Ed Natividad's work at EdNatividad.com

Click on the links if you want to see more of Ed Natividad's work and Star Wars designs.
Click to see more of my exclusive interviews with artists